Balancing with Effective Range reduced somewhat in favour of mainly using accuracy to determine effective range.The rate at which accuracy is regained after stopping firing is also much increased. Weapons mostly start accurate then very quickly hit their minimum accuracy threshold. Accuracy model adjusted to put more importance on burst firing with most weaponry.Weapon Time to Kill lowered across the board (without adding extra 1 hit KO weapons).All Weapons rebalanced, changing accuracy, shot damage, firing rate etc.Default keybindings have been changed to more logical layout.Players who have been freed from arrest no longer give rewards for arresting or freeing until they die.Disabled Witnessing temporarily until we can fix it (Ready system broke it pretty heavily).Customisation pods removed from the factional areas in the Social District.Weapons now have a separate modifier for moving at walking speed (such as when crouching or in marksmanship mode).Players can now jump and fall in marksmanship mode (jump accuracy modifier still takes effect).Loading tooltips added, describing premium and leased content.Increased Loading Tip Time to 15 seconds from 5.Updated Open World drop off location names now named 'Fence', 'Chop Shop', 'Impound' and 'Evidence Locker'.Pickup task items now lie close to the ground instead of floating at waist height.Player now stays in strafe mode for 5 seconds rather than 2 after firing/reloading.VoIP now defaults to 'Push to Talk' instead of microphone activated (now using āZā button by default).Negative medals (Teamkill, Killing arrested player, Suicide) are now marked as such and have had their negative effect on rewards heavily increased.Slightly increased the distance players need to fall before playing the 'heavy landing' animation.It's now possible to die from impact after falling great heights. Camera position moved out slightly to avoid player's head overlapping crosshair when moving right (comments for new camera position sought from Closed Beta participants).Progress indicators (X/Y) added to Roles and Achievement pages to provide clearer progress status.Made certain in-game items tradable between players that were previously not tradable.Fixed the Ammo Vending Machine having a far too complex collision mesh.Fixed collision issues on trees that allowed players to sit 'inside' them.Added objects to block vehicles from using certain Waterfront areas to jump on rooftops and then exploiting other rooftops with no collision.Added new roof access to the San Paro Port Authority building in Waterfront.Now player can shoot through railings properly. Fixed the railing grid material used extensively in Waterfront, which did not originally allow bullets to pass through it.The death camera now rotates towards your killer instead of looking at your ragdoll to provide better awareness of how you died.Now only the front doors are considered valid options if the car is empty (note: did anyone ever really want to hang out alone in the back-seat? if so ā Closed Beta participants are welcome to weigh in). Fixed the issue where players would accidentally get into the back seat of cars when their characters were next to the front doors (original calculation was based on reticule location).Your group members now show on your radar.Removed unused tutorial contacts (Simon Tran/Pagan Bloodrose) from progression trees.Reduced Costs of Heat Buyoff to a trivial level.
Apb reloaded tutorial upgrade#
Weapon prices increased, Upgrade prices increased. Preset cost lowered, Customisable Asset prices increased. Each contact unlocks different random rewards (around 50% chance at mission end, depending on mission performance).
Apb reloaded tutorial free#
Apb reloaded tutorial Patch#
So I was just about to jump into the APB: Reloaded beta when I noticed all the patch notes in the launcher.